Japan's Contemporary Media Culture between Local and Global
How to cite this title

Roth, Martin, Yoshida, Hiroshi and Picard, Martin (Eds.): Japan's Contemporary Media Culture between Local and Global: Content, Practice and Theory, Heidelberg ; Berlin: CrossAsia-eBooks, 2021. https://doi.org/10.11588/xabooks.971

More citation styles
Licenses

This work is licensed under a Creative Commons License 4.0
(CC BY-SA 4.0)
.
Creative Commons License BY-SA 4.0

Identifiers
ISBN 978-3-948791-20-9 (PDF)

Published 09.12.2021.

Statistics


Martin Roth, Hiroshi Yoshida and Martin Picard (Eds.)

Japan's Contemporary Media Culture between Local and Global

Content, Practice and Theory

This collection features a wide range of inquiries into Japan’s contemporary media culture, situating popular media content and its related practices and theories in the complex interplay between local and global. The chapters draws attention to several prominent phenomena, suggest new approaches to media culture, and highlight the importance of positionality with regard to research on media culture. The volume documents the results of a series of PhD student workshops held in Kyoto and Leipzig between 2017 and 2019, and continues the discussions started there.

Martin Roth is an associate professor in the Graduate School of Core Ethics and Frontier Sciences at Ritsumeikan University and research fellow at the Hochschule der Medien Stuttgart. He works on videogames and digital space.

Hiroshi Yoshida is an associate professor at the Department of Aesthetics, the Graduate School of Humanities and Sociology, at the University of Tokyo; he is also working as a visiting professor at Leipzig University since 2017. He has published extensively on aesthetics, musicology, and game studies in both Western and Asian languages.

Martin Picard is a Visiting Lecturer and Research Fellow in Japanese studies at Leipzig University. Previously, he has been awarded of a Japan Foundation Research Fellowship on Japanese video game culture. His teaching and research interests cover Japanese video games and cinema, as well as video game history and aesthetics.

Contents
PDF
Title
Table of Contents
Martin Roth, Hiroshi Yoshida, Martin Picard
LOCAL SPACES
Martin Picard
The (Sub) Culture(s) of Videogames in Japan
Yasuo Kawasaki
Focusing on Game Centers in Japan (Column)
Dorothea Mladenova
The Case of Online Funeral Discounters
Masako Hashimoto
A Manga Adaptation of Can't be Howlin' at the Moon and the Problem of War Poetry
Tani Levy
A Cultural Genre Discourse of Japanese Isekai Texts and Their Origin in Online Participatory Culture
Zoltan Kacsuk
Revisiting Azuma's "Otaku: Japan's Database Animals" Twenty Years On
Luca Bruno
Exploring the Potential of Data-driven Examinations of Visual Novel Characters
TRANSNATIONAL SPACES
Kyohei Ito
A Philosophical Approach to Mirror Image and Shadow
Stevie Suan
Acting Across Borders in the Platform Society
Melanie Fritsch
An experience report
Juhyung Shin
Where We Play, Where We Learn (Column)
TRANSREGIONAL SPACES
Fanny Barnabé
Deconstruction and Recodification of Pokémon Games' Communicative Structures
Peter Mühleder, Martin Roth
Cross-Platform Community Practice in and Beyond Dark Souls
On the Contributors
Backcover